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The first game Miyamoto created was Donkey Kong.
This was the first game to be completely based on a storyline.
The protagonist, Jump Man, was tasked with saving Lady from Donkey Kong.
The game became immensely popular, and the three characters evolved
into the now easily recognized Mario, Princess Peach, and Donkey Kong.
The game's name is derived from the term "Stupid Monkey," taking Kong,
the Japanese term for monkey, and Donkey, which in Miyamoto's understanding
of the English language, he took to mean stupid (though he may have
mistaken it for "jackass").
With the Videogame Crash of 1983-84, retailers were wary of investing
again in home consoles. Nintendo released the Famicom in Japan, and sought
to release it in North America as the Nintendo Entertainment System.
Packaged with the system was Super Mario Bros., featuring Jump Man from
Donkey Kong fame, renamed Mario. Mario had a new nemesis this time around,
Bowser, the Koopa King, and Princess Peach of the Mushroom Kingdom was
the new damsel in distress.
A launch release for the Famicom Disk System in Japan, the international release of
The Legend of Zelda was in Nintendo's cartridge and featured a built-in
battery for saved games. Inspired by Miyamoto's wanderings of the woods near
his hometown in Kyoto, The Legend of Zelda follows Link, a young boy
who must find the eight pieces of the Triforce of Wisdom and save Princess
Zelda from the evil lord Ganon. Defying categorization, the game incorporated
elements from action, adventure, puzzle and role-playing games. Also unique
was character development. The character would start with a basic sword and
shield, but as the game progressed the player would collect additional weapons,
tools and life energy.
Star Fox, released in 1993 for the Super Nintendo Entertainment System, was
Nintendo's first 3D game, an on-rails third-person shooter, but with radical
differences. First was a speed control, allowing players to speed up or slow
down, though still being propelled forward. Also revolutionary was the damage
system. The player's ship would take gradual damage when hit by enemy fire or
running into buildings, as opposed to being instantaneously destroyed. A small
amount of locational damage detection. For instance, if the ship's wings clipped
too much against the ground or an obstacle, they would break off. To deal with
the 3D processing required, the game included the Super FX chip, a coprocessor
to accelerate the graphics display.
Pikmin, released in 2001 for the GameCube, follows Captain Olimar, who
crashes his ship on a planet inhabited by helpful plant creatures he names Pikmin.
With the help of these Pikmin, he must repair his ship and escape within thirty
days. A 3D, top-down real-time strategy game, Pikmin featured three different
variations of the Pikmin, all with different characteristics. Criticized for its
30-day restriction, the gameplay improved with Pikmin 2, which allowed
unlimited play and added two more Pikmin variations. Despite these criticisms,
Pikmin received critical acclaim for its superb control scheme and
imaginative concept.
Each of these games spawned franchises that have been greatly successful over the years.
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